Press question mark to learn the rest of the keyboard shortcuts Log in sign up User account menu 1 FO4 Problem with Modern Sidearms.
Modern Sidearms Fallout 4 Mod Manually IfI installed the mod manually if that helps.Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by best.
Also, IDK what order I installed them in, but I guess I can just delete and re-install the mods. Continue this thread View entire discussion ( 9 comments) More posts from the FalloutMods community Continue browsing in rFalloutMods rFalloutMods Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. Wastelanders 472 People modding the Wasteland Created Nov 13, 2010 Join help Reddit App Reddit coins Reddit premium Reddit gifts about careers press advertise blog Terms Content policy Privacy policy Mod policy Reddit Inc 2020. Multi Entity Recommended for large enterprises working across multiple locations. See details. Refund policy This asset is covered by the Unity Asset Store Refund Policy. Modern Sidearms Fallout 4 Free Assets TopModern Sidearms Fallout 4 License Extension AssetLicense Extension Asset File size 30.5 MB Latest version 1.1 Latest release date Jun 1, 2020 Support Unity versions 4.3.3 or higher Support Visit site Language English Help FAQ Customer Service Sell Assets on Unity Sell Assets Submission Guidelines Asset Store Tools Publisher Login FAQ Feedback Leave Feedback Discover Most Popular Assets Top Free Assets Top Paid Assets Asset Store Blog Partners Program Partners Affiliate Program Membership Link Maker Affiliate Id Get Asset Store news Sign up I agree to the Unity Privacy Policy and the processing and use of your information. Follow the Asset Store USD USD EUR Copyright 2020 Unity Technologies All prices are exclusive of tax Terms of Service and EULA Cookies Do Not Sell My Personal Information Cookie Settings USD USD EUR. Press question mark to learn the rest of the keyboard shortcuts Log in sign up User account menu 3 FO4 Any way to disable vanilla weapons appearing while using modern firearms sidearms. Is there anyway to make it so that I situations where they would spawn with a 10mm pistol theyd actually spawn with, say, a Glock from modern sidearms 4 comments share save hide report 100 Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by best. And as a bonus, its relatively easy if you know your way around FO4Edit (or have the few minutes to spare and watch a video on how to use it). ![]() Ive even got a guide on how to do it: Or instead of outright deleting the vanilla weapons, you could replace them with a matching one from a mod, which is only a bit more complicated. ETA: Also, on a personal note - with all the crap we get for our stuff being overpowered (which, to be fair, it is), its nice to see people wanting to make the game even tougher rather than bring our stuff down to vanilla levels (which, if you want to do that, there are patches available). ![]() MF stays in my load order no matter what. Its very appreciated level 2 Original Poster 1 point 2 years ago edited 2 years ago Thanks for this. And yeah I really wasnt a big fan of how the weapons worked in fallout 4, it was just a stand still and keep shooting healing until I win Now, with modern firearms combined with WOTC I need to evaluate my surroundings, check their weapons out, oh they have an MGL an M82 Better take those guys out first because I get absolutely destroyed etc and it has made the game so much more enjoyable. So I tried doing what you said, found it fairly easy to find where I needed to be etc but: Im unable to delete any of the entries, only edit them. Ive gotten around this by changing all the vanilla LLs to MF ones but does mean I have duplicate entries now, I was just wondering why I dont have the remove option Continue this thread View entire discussion ( 4 comments) More posts from the FalloutMods community Continue browsing in rFalloutMods rFalloutMods Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between.
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